Spell List
BARD SPELLS
0-LEVEL BARD SPELLS (CANTRIPS)
Spell Name | Brief Description |
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Dancing Lights: | Creates torches or other lights. |
Daze: | Humanoid creature of 4 HD or less loses next action. |
Detect Magic: | Detects spells and magic items within 60 ft. |
Flare: | Dazzles one creature (–1 on attack rolls). |
Ghost Sound: | Figment sounds. |
Know Direction: | You discern north. |
Light: | Object shines like a torch. |
Lullaby: | Makes subject drowsy; –5 on Spotand Listenchecks, –2 on Will saves against sleep. |
Mage Hand: | 5-pound telekinesis. |
Mending: | Makes minor repairs on an object. |
Message: | Whispered conversation at distance. |
Open/Close: | Opens or closes small or light things. |
Prestidigitation: | Performs minor tricks. |
Read Magic: | Read scrolls and spellbooks. |
Resistance: | Subject gains +1 on saving throws. |
Summon Instrument: | Summons one instrument of the caster’s choice. |
1ST-LEVEL BARD SPELLS
Spell Name | Brief Description |
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Alarm: | Wards an area for 2 hours/level. |
Animate Rope: | Makes a rope move at your command. |
Cause Fear: | One creature of 5 HD or less flees for 1d4 rounds. |
Charm Person: | Makes one person your friend. |
Comprehend Languages: | You understand all spoken and written languages. |
Cure Light Wounds: | Cures 1d8 damage +1/level (max +5). |
Detect Secret Doors: | Reveals hidden doors within 60 ft. |
Disguise Self: | Changes your appearance. |
Erase: | Mundane or magical writing vanishes. |
Expeditious Retreat: | Your speed increases by 30 ft. |
Feather Fall: | Objects or creatures fall slowly. |
Grease: | Makes 10-ft. square or one object slippery. |
Hideous Laughter: | Subject loses actions for 1 round/ level. |
Hypnotism: | Fascinates 2d4 HD of creatures. |
Identify M: | Determines properties of magic item. |
Lesser Confusion: | One creature is confused for 1 round. |
Magic MouthM: | Speaks once when triggered. |
Magic Aura: | Alters object’s magic aura. |
Obscure Object: | Masks object against scrying. |
Remove Fear: | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Silent Image: | Creates minor illusion of your design. |
Sleep: | Puts 4 HD of creatures into magical slumber. |
Summon Monster I: | Calls extraplanar creature to fight for you. |
Undetectable Alignment: | Conceals alignment for 24 hours. |
Unseen Servant: | Invisible force obeys your commands. |
Ventriloquism: | Throws voice for 1 min./level. |
2ND-LEVEL BARD SPELLS
Spell Name | Brief Description |
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Alter Self: | Assume form of a similar creature. |
Animal Messenger: | Sends a Tiny animal to a specific place. |
Animal Trance: | Fascinates 2d6 HD of animals. |
Blindness/Deafness: | Makes subject blind or deaf. |
Blur: | Attacks miss subject 20% of the time. |
Calm Emotions: | Calms creatures, negating emotion effects. |
Cat’s Grace: | Subject gains +4 to Dex for 1 min./level. |
Cure Moderate Wounds: | Cures 2d8 damage +1/level (max +10). |
Darkness: | 20-ft. radius of supernatural shadow. |
Daze Monster: | Living creature of 6 HD or less loses next action. |
Delay Poison: | Stops poison from harming subject for 1 hour/ level. |
Detect Thoughts: | Allows “listening” to surface thoughts. |
Eagle’s Splendor: | Subject gains +4 to Cha for 1 min./level. |
Enthrall: | Captivates all within 100 ft. + 10 ft./level. |
Fox’s Cunning: | Subject gains +4 to Int for 1 min./level. |
Glitterdust: | Blinds creatures, outlines invisible creatures. |
Heroism: | Gives +2 on attack rolls, saves, skill checks. |
Hold Person: | Paralyzes one humanoid for 1 round/level. |
Hypnotic Pattern: | Fascinates (2d4 + level) HD of creatures. |
Invisibility: | Subject is invisible for 1 min./level or until it attacks. |
Locate Object: | Senses direction toward object (specific or type). |
Minor Image: | As silent image, plus some sound. |
Mirror Image: | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Misdirection: | Misleads divinations for one creature or object. |
Pyrotechnics: | Turns fire into blinding light or choking smoke. |
Rage: | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
Scare: | Panics creatures of less than 6 HD. |
Shatter: | Sonic vibration damages objects or crystalline creatures. |
Silence: | Negates sound in 20-ft. radius. |
Sound Burst: | Deals 1d8 sonic damage to subjects; may stun them. |
Suggestion: | Compels subject to follow stated course of action. |
Summon Monster II: | Calls extraplanar creature to fight for you. |
Summon Swarm: | Summons swarm of bats, rats, or spiders. |
Tongues: | Speak any language. |
Whispering Wind: | Sends a short message 1 mile/level. |
3RD-LEVEL BARD SPELLS
Spell Name | Brief Description |
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Blink: | You randomly vanish and reappear for 1 round/level. |
Charm Monster: | Makes monster believe it is your ally. |
Clairaudience/Clairvoyance: | Hear or see at a distance for 1 min./level. |
Confusion: | Subjects behave oddly for 1 round/level. |
Crushing Despair: | Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
Cure Serious Wounds: | Cures 3d8 damage +1/level (max +15). |
Daylight: | 60-ft. radius of bright light. |
Deep Slumber: | Puts 10 HD of creatures to sleep. |
Dispel Magic: | Cancels magical spells and effects. |
Displacement: | Attacks miss subject 50%. |
Fear: | Subjects within cone flee for 1 round/level. |
Gaseous Form: | Subject becomes insubstantial and can fly slowly. |
Geas, Lesser: | Commands subject of 7 HD or less. |
Glibness: | You gain +30 bonus on Bluffchecks, and your lies can escape magical discernment. |
Good Hope: | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
Haste: | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Illusory Script M: | Only intended reader can decipher. |
Invisibility Sphere: | Makes everyone within 10 ft. invisible. |
Major Image: | As silent image, plus sound, smell and thermal effects. |
Phantom Steed: | Magic horse appears for 1 hour/level. |
Remove Curse: | Frees object or person from curse. |
Scrying F: | Spies on subject from a distance. |
Sculpt Sound: | Creates new sounds or changes existing ones. |
Secret Page: | Changes one page to hide its real content. |
See Invisibility: | Reveals invisible creatures or objects. |
Sepia Snake Sigil M: | Creates text symbol that immobilizes reader. |
Slow: | One subject/level takes only one action/round, �1 to AC, reflex saves, and attack rolls. |
Speak with Animals: | You can communicate with animals. |
Summon Monster III: | Calls extraplanar creature to fight for you. |
Tiny Hut: | Creates shelter for ten creatures. |
4TH-LEVEL BARD SPELLS
Spell Name | Brief Description |
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Break Enchantment: | Frees subjects from enchantments, alterations, curses, and petrification. |
Cure Critical Wounds: | Cures 4d8 damage +1/level (max +20). |
Detect Scrying: | Alerts you of magical eavesdropping. |
Dimension Door: | Teleports you short distance. |
Dominate Person: | Controls humanoid telepathically. |
Freedom of Movement: | Subject moves normally despite impediments. |
Hallucinatory Terrain: | Makes one type of terrain appear like another (field into forest, or the like). |
Hold Monster: | As hold person, but any creature. |
Invisibility, Greater: | As invisibility, but subject can attack and stay invisible. |
Legend LoreM F: | Lets you learn tales about a person, place, or thing. |
Locate Creature: | Indicates direction to familiar creature. |
Modify Memory: | Changes 5 minutes of subject’s memories. |
Neutralize Poison: | Immunizes subject against poison, detoxifies venom in or on subject. |
Rainbow Pattern: | Lights fascinate 24 HD of creatures. |
Repel Vermin: | Insects, spiders, and other vermin stay 10 ft. away. |
Secure Shelter: | Creates sturdy cottage. |
Shadow Conjuration: | Mimics conjuring below 4th level, but only 20% real. |
Shout: | Deafens all within cone and deals 5d6 sonic damage. |
Speak with Plants: | You can talk to normal plants and plant creatures. |
Summon Monster IV: | Calls extraplanar creature to fight for you. |
Zone of Silence: | Keeps eavesdroppers from overhearing conversations. |
5TH-LEVEL BARD SPELLS
Spell Name | Brief Description |
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Cure Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. |
Dispel Magic, Greater: | As dispel magic, but +20 on check. |
Dream: | Sends message to anyone sleeping. |
False VisionM: | Fools scrying with an illusion. |
Heroism, Greater: | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
Mind Fog: | Subjects in fog get –10 to Wis and Will checks. |
Mirage Arcana: | As hallucinatory terrain, plus structures. |
Mislead: | Turns you invisible and creates illusory double. |
Nightmare: | Sends vision dealing 1d10 damage, fatigue. |
Persistent Image: | As major image, but no concentration required. |
Seeming: | Changes appearance of one person per two levels. |
Shadow Evocation: | Mimics evocation of lower than 5th level, but only 20% real. |
Shadow Walk: | Step into shadow to travel rapidly. |
Song of Discord: | Forces targets to attack each other. |
Suggestion, Mass: | As suggestion, plus one subject/level. |
Summon Monster V: | Calls extraplanar creature to fight for you. |
6TH-LEVEL BARD SPELLS
Spell Name | Brief Description |
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Analyze Dweomer F: | Reveals magical aspects of subject. |
Animate Objects: | Objects attack your foes. |
Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. |
Charm Monster, Mass: | As charm monster, but all within 30 ft. |
Cure Moderate Wounds, Mass: | Cures 2d8 damage +1/level for many creatures. |
Eagle’s Splendor, Mass: | As eagle’s splendor, affects one subject/level. |
Eyebite: | Target becomes panicked, sickened, and comatose. |
Find the Path: | Shows most direct way to a location. |
Fox’s Cunning, Mass: | As fox’s cunning, affects one subject/level. |
Geas/Quest: | As lesser geas, plus it affects any creature. |
Heroes’ Feast: | Food for one creature/level cures and grants combat bonuses. |
Irresistible Dance: | Forces subject to dance. |
Permanent Image: | Includes sight, sound, and smell. |
Programmed Image M: | As major image, plus triggered by event. |
Project Image: | Illusory double can talk and cast spells. |
Scrying, Greater: | As scrying, but faster and longer. |
Shout, Greater: | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
Summon Monster VI: | Calls extraplanar creature to fight for you. |
Sympathetic Vibration: | Deals 2d10 damage/round to freestanding structure. |
Veil: | Changes appearance of group of creatures. |