Spell List
SORCERER/WIZARD SPELLS
0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Resistance: | Subject gains +1 on saving throws. |
Conjuration | Acid Splash: | Orb deals 1d3 acid damage. |
Divination | Detect Poison: | Detects poison in one creature or small object. |
Detect Magic: | Detects spells and magic items within 60 ft. | |
Read Magic: | Read scrolls and spellbooks. | |
Enchantment | Daze: | Humanoid creature of 4 HD or less loses next action. |
Evocation | Dancing Lights: | Creates torches or other lights. |
Flare: | Dazzles one creature (–1 on attack rolls). | |
Light: | Object shines like a torch. | |
Ray of Frost: | Ray deals 1d3 cold damage. | |
Illusion | Ghost Sound: | Figment sounds. |
Necromancy | Disrupt Undead: | Deals 1d6 damage to one undead. |
Touch of Fatigue: | Touch attack fatigues target. | |
Transmutation | Mage Hand: | 5-pound telekinesis. |
Mending: | Makes minor repairs on an object. | |
Message: | Whispered conversation at distance. | |
Open/Close: | Opens or closes small or light things. | |
Universal | Arcane Mark: | Inscribes a personal rune (visible or invisible). |
Prestidigitation: | Performs minor tricks. |
1ST-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Alarm: | Wards an area for 2 hours/level. |
Endure Elements: | Exist comfortably in hot or cold environments. | |
Hold Portal: | Holds door shut. | |
Protection from Chaos/Evil/Good/Law: | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | |
Shield: | Invisible disc gives +4 to AC, blocks magic missiles. | |
Conjuration | Grease: | Makes 10-ft. square or one object slippery. |
Mage Armor: | Gives subject +4 armor bonus. | |
Mount: | Summons riding horse for 2 hours/level. | |
Obscuring Mist: | Fog surrounds you. | |
Summon Monster I: | Calls extraplanar creature to fight for you. | |
Unseen Servant: | Invisible force obeys your commands. | |
Divination | Comprehend Languages: | You understand all spoken and written languages. |
Detect Secret Doors: | Reveals hidden doors within 60 ft. | |
Detect Undead: | Reveals undead within 60 ft. | |
Identify M: | Determines properties of magic item. | |
True Strike: | +20 on your next attack roll. | |
Enchantment | Charm Person: | Makes one person your friend. |
Hypnotism: | Fascinates 2d4 HD of creatures. | |
Sleep: | Puts 4 HD of creatures into magical slumber. | |
Evocation | Burning Hands: | 1d4/level fire damage (max 5d4). |
Floating Disk: | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. | |
Magic Missile: | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
Shocking Grasp: | Touch delivers 1d6/level electricity damage (max 5d6). | |
Illusion | Color Spray: | Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. |
Disguise Self: | Changes your appearance. | |
Magic Aura: | Alters object’s magic aura. | |
Silent Image: | Creates minor illusion of your design. | |
Ventriloquism: | Throws voice for 1 min./level. | |
Necromancy | Cause Fear: | One creature of 5 HD or less flees for 1d4 rounds. |
Chill Touch: | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
Ray of Enfeeblement: | Ray deals 1d6 +1 per two levels Str damage. | |
Transmutation | Animate Rope: | Makes a rope move at your command. |
Enlarge Person: | Humanoid creature doubles in size. | |
Erase: | Mundane or magical writing vanishes. | |
Expeditious Retreat: | Your speed increases by 30 ft. | |
Feather Fall: | Objects or creatures fall slowly. | |
Jump: | Subject gets bonus on Jump checks. | |
Magic Weapon: | Weapon gains +1 bonus. | |
Reduce Person: | Humanoid creature halves in size. |
2ND-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Arcane LockM: | Magically locks a portal or chest. |
Obscure Object: | Masks object against scrying. | |
Protection from Arrows: | Subject immune to most ranged attacks. | |
Resist Energy: | Ignores first 10 (or more) points of damage/attack from specified energy type. | |
Conjuration | Acid Arrow: | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
Fog Cloud: | Fog obscures vision. | |
Glitterdust: | Blinds creatures, outlines invisible creatures. | |
Summon Monster II: | Calls extraplanar creature to fight for you. | |
Summon Swarm: | Summons swarm of bats, rats, or spiders. | |
Web: | Fills 20-ft.-radius spread with sticky spiderwebs. | |
Divination | Detect Thoughts: | Allows “listening” to surface thoughts. |
Locate Object: | Senses direction toward object (specific or type). | |
See Invisibility: | Reveals invisible creatures or objects. | |
Enchantment | Daze Monster: | Living creature of 6 HD or less loses next action. |
Hideous Laughter: | Subject loses actions for 1 round/level. | |
Touch of Idiocy: | Subject takes 1d6 points of Int, Wis, and Cha damage. | |
Evocation | Continual FlameM: | Makes a permanent, heatless torch. |
Darkness: | 20-ft. radius of supernatural shadow. | |
Flaming Sphere: | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. | |
Gust of Wind: | Blows away or knocks down smaller creatures. | |
Scorching Ray: | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). | |
Shatter: | Sonic vibration damages objects or crystalline creatures. | |
Illusion | Blur: | Attacks miss subject 20% of the time. |
Hypnotic Pattern: | Fascinates (2d4 + level) HD of creatures. | |
Invisibility: | Subject is invisible for 1 min./level or until it attacks. | |
Magic MouthM: | Speaks once when triggered. | |
Minor Image: | As silent image, plus some sound. | |
Mirror Image: | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). | |
Misdirection: | Misleads divinations for one creature or object. | |
Phantom TrapM: | Makes item seem trapped. | |
Necromancy | Blindness/Deafness: | Makes subject blinded or deafened. |
Command Undead: | Undead creature obeys your commands. | |
False Life: | Gain 1d10 temporary hp +1/level (max +10). | |
Ghoul Touch: | Paralyzes one subject, which exudes stench that makes those nearby sickened. | |
Scare: | Panics creatures of less than 6 HD. | |
Spectral Hand: | Creates disembodied glowing hand to deliver touch attacks. | |
Transmutation | Alter Self: | Assume form of a similar creature. |
Bear’s Endurance: | Subject gains +4 to Con for 1 min./level. | |
Bull’s Strength: | Subject gains +4 to Str for 1 min./level. | |
Cat’s Grace: | Subject gains +4 to Dex for 1 min./level. | |
Darkvision: | See 60 ft. in total darkness. | |
Eagle’s Splendor: | Subject gains +4 to Cha for 1 min./level. | |
Fox’s Cunning: | Subject gains +4 Int for 1 min./level. | |
Knock: | Opens locked or magically sealed door. | |
Levitate: | Subject moves up and down at your direction. | |
Owl’s Wisdom: | Subject gains +4 to Wis for 1 min./level. | |
Pyrotechnics: | Turns fire into blinding light or choking smoke. | |
Rope Trick: | As many as eight creatures hide in extradimensional space. | |
Spider Climb: | Grants ability to walk on walls and ceilings. | |
Whispering Wind: | Sends a short message 1 mile/level. |
3RD-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Dispel Magic: | Cancels magical spells and effects. |
Explosive Runes: | Deals 6d6 damage when read. | |
Magic Circle against Chaos/Evil/Good/Law: | As protection spells, but 10-ft. radius and 10 min./level. | |
NondetectionM: | Hides subject from divination, scrying. | |
Protection from Energy: | Absorb 12 points/level of damage from one kind of energy. | |
Conjuration | Phantom Steed: | Magic horse appears for 1 hour/level. |
Sepia Snake Sigil M: | Creates text symbol that immobilizes reader. | |
Sleet Storm: | Hampers vision and movement. | |
Stinking Cloud: | Nauseating vapors, 1 round/level. | |
Summon Monster III: | Calls extraplanar creature to fight for you. | |
Divination | Arcane Sight: | Magical auras become visible to you. |
Clairaudience/Clairvoyance: | Hear or see at a distance for 1 min./level. | |
Tongues: | Speak any language. | |
Enchantment | Deep Slumber: | Puts 10 HD of creatures to sleep. |
Heroism: | Gives +2 bonus on attack rolls, saves, skill checks. | |
Hold Person: | Paralyzes one humanoid for 1 round/level. | |
Rage: | Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. | |
Suggestion: | Compels subject to follow stated course of action. | |
Evocation | Daylight: | 60-ft. radius of bright light. |
Fireball: | 1d6 damage per level, 20-ft. radius. | |
Lightning Bolt: | Electricity deals 1d6/level damage. | |
Tiny Hut: | Creates shelter for ten creatures. | |
Wind Wall: | Deflects arrows, smaller creatures, and gases. | |
Illusion | Displacement: | Attacks miss subject 50%. |
Illusory Script M: | Only intended reader can decipher. | |
Invisibility Sphere: | Makes everyone within 10 ft. invisible. | |
Major Image: | As silent image, plus sound, smell and thermal effects. | |
Necromancy | Gentle Repose: | Preserves one corpse. |
Halt Undead: | Immobilizes undead for 1 round/level. | |
Ray of Exhaustion: | Ray makes subject exhausted. | |
Vampiric Touch: | Touch deals 1d6/two levels damage; caster gains damage as hp. | |
Transmutation | Blink: | You randomly vanish and reappear for 1 round/level. |
Flame Arrow: | Arrows deal +1d6 fire damage. | |
Fly: | Subject flies at speed of 60 ft. | |
Gaseous Form: | Subject becomes insubstantial and can fly slowly. | |
Haste: | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | |
Keen Edge: | Doubles normal weapon’s threat range. | |
Magic Weapon, Greater: | +1/four levels (max +5). | |
Secret Page: | Changes one page to hide its real content. | |
Shrink Item: | Object shrinks to one-sixteenth size. | |
Slow: | One subject/level takes only one action/round, –2 to AC, –2 on attack rolls. | |
Water Breathing: | Subjects can breathe underwater. |
4TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Dimensional Anchor: | Bars extradimensional movement. |
Fire Trap M: | Opened object deals 1d4 damage +1/level. | |
Globe of Invulnerability, Lesser: | Stops 1st- through 3rd-level spell effects. | |
Remove Curse: | Frees object or person from curse. | |
Stoneskin M: | Ignore 10 points of damage per attack. | |
Conjuration | Black Tentacles: | Tentacles grapple all within 20 ft. spread. |
Dimension Door: | Teleports you short distance. | |
Minor Creation: | Creates one cloth or wood object. | |
Secure Shelter: | Creates sturdy cottage. | |
Solid Fog: | Blocks vision and slows movement. | |
Summon Monster IV: | Calls extraplanar creature to fight for you. | |
Divination | Arcane Eye: | Invisible floating eye moves 30 ft./round. |
Detect Scrying: | Alerts you of magical eavesdropping. | |
Locate Creature: | Indicates direction to familiar creature. | |
Scrying F: | Spies on subject from a distance. | |
Enchantment | Charm Monster: | Makes monster believe it is your ally. |
Confusion: | Subjects behave oddly for 1 round/level. | |
Crushing Despair: | Subjects take –2 on attack rolls, damage rolls, saves, and checks. | |
Geas, Lesser: | Commands subject of 7 HD or less. | |
Evocation | Fire Shield: | Creatures attacking you take fire damage; you’re protected from heat or cold. |
Ice Storm: | Hail deals 5d6 damage in cylinder 40 ft. across. | |
Resilient Sphere: | Force globe protects but traps one subject. | |
Shout: | Deafens all within cone and deals 5d6 sonic damage. | |
Wall of Fire: | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | |
Wall of Ice: | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | |
Illusion | Hallucinatory Terrain: | Makes one type of terrain appear like another (field into forest, or the like). |
Illusory Wall: | Wall, floor, or ceiling looks real, but anything can pass through. | |
Invisibility, Greater: | As invisibility, but subject can attack and stay invisible. | |
Phantasmal Killer: | Fearsome illusion kills subject or deals 3d6 damage. | |
Rainbow Pattern: | Lights fascinate 24 HD of creatures. | |
Shadow Conjuration: | Mimics conjuration below 4th level, but only 20% real. | |
Necromancy | Animate DeadM: | Creates undead skeletons and zombies. |
Bestow Curse: | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. | |
Contagion: | Infects subject with chosen disease. | |
Enervation: | Subject gains 1d4 negative levels. | |
Fear: | Subjects within cone flee for 1 round/level. | |
Transmutation | Enlarge Person, Mass: | Enlarges several creatures. |
Mnemonic Enhancer F: | Wizard only. Prepares extra spells or retains one just cast. | |
Polymorph: | Gives one willing subject a new form. | |
Reduce Person, Mass: | Reduces several creatures. | |
Stone Shape: | Sculpts stone into any shape. |
5TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Break Enchantment: | Frees subjects from enchantments, alterations, curses, and petrification. |
Dismissal: | Forces a creature to return to native plane. | |
Mage’s Private Sanctum: | Prevents anyone from viewing or scrying an area for 24 hours. | |
Conjuration | Cloudkill: | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
Mage’s Faithful Hound: | Phantom dog can guard, attack. | |
Major Creation: | As minor creation, plus stone and metal. | |
Planar Binding, Lesser: | Traps extraplanar creature of 6 HD or less until it performs a task. | |
Secret ChestF: | Hides expensive chest on Ethereal Plane; you retrieve it at will. | |
Summon Monster V: | Calls extraplanar creature to fight for you. | |
Teleport: | Instantly transports you as far as 100 miles/level. | |
Wall of Stone: | Creates a stone wall that can be shaped. | |
Divination | Contact Other Plane: | Lets you ask question of extraplanar entity. |
Prying Eyes: | 1d4 +1/level floating eyes scout for you. | |
Telepathic Bond: | Link lets allies communicate. | |
Enchantment | Dominate Person: | Controls humanoid telepathically. |
Feeblemind: | Subject’s Int and Cha drop to 1. | |
Hold Monster: | As hold person, but any creature. | |
Mind Fog: | Subjects in fog get –10 to Wis and Will checks. | |
Symbol of SleepM: | Triggered rune puts nearby creatures into catatonic slumber. | |
Evocation | Cone of Cold: | 1d6/level cold damage. |
Interposing Hand: | Hand provides cover against one opponent. | |
Sending: | Delivers short message anywhere, instantly. | |
Wall of Force: | Wall is immune to damage. | |
Illusion | Dream: | Sends message to anyone sleeping. |
False VisionM: | Fools scrying with an illusion. | |
Mirage Arcana: | As hallucinatory terrain, plus structures. | |
Nightmare: | Sends vision dealing 1d10 damage, fatigue. | |
Persistent Image: | As major image, but no concentration required. | |
Seeming: | Changes appearance of one person per two levels. | |
Shadow Evocation: | Mimics evocation below 5th level, but only 20% real. | |
Necromancy | Blight: | Withers one plant or deals 1d6/level damage to plant creature. |
Magic Jar F: | Enables possession of another creature. | |
Symbol of PainM: | Triggered rune wracks nearby creatures with pain. | |
Waves of Fatigue: | Several targets become fatigued. | |
Transmutation | Animal Growth: | One animal/two levels doubles in size. |
Baleful Polymorph: | Transforms subject into harmless animal. | |
Fabricate M: | Transforms raw materials into finished items. | |
Overland Flight: | You fly at a speed of 40 ft. and can hustle over long distances. | |
Passwall: | Creates passage through wood or stone wall. | |
Telekinesis: | Moves object, attacks creature, or hurls object or creature. | |
Transmute Mud to Rock: | Transforms two 10-ft. cubes per level. | |
Transmute Rock to Mud: | Transforms two 10-ft. cubes per level. | |
Universal | Permanency X: | Makes certain spells permanent. |
6TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Antimagic Field: | Negates magic within 10 ft. |
Dispel Magic, Greater: | As dispel magic, but +20 on check. | |
Globe of Invulnerability: | As lesser globe of invulnerability, plus 4th-level spell effects. | |
Guards and Wards: | Array of magic effects protect area. | |
Repulsion: | Creatures can’t approach you. | |
Conjuration | Acid Fog: | Fog deals acid damage. |
Planar Binding: | As lesser planar binding, but up to 12 HD. | |
Summon Monster VI: | Calls extraplanar creature to fight for you. | |
Wall of IronM: | 30 hp/four levels; can topple onto foes. | |
Divination | Analyze Dweomer F: | Reveals magical aspects of subject. |
Legend LoreM F: | Lets you learn tales about a person, place, or thing. | |
True SeeingM: | Lets you see all things as they really are. | |
Enchantment | Geas/Quest: | As lesser geas, plus it affects any creature. |
Heroism, Greater: | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | |
Suggestion, Mass: | As suggestion, plus one subject/level. | |
Symbol of Persuasion M: | Triggered rune charms nearby creatures. | |
Evocation | Chain Lightning: | 1d6/level damage; 1 secondary bolt/level each deals half damage. |
ContingencyF: | Sets trigger condition for another spell. | |
Forceful Hand: | Hand pushes creatures away. | |
Freezing Sphere: | Freezes water or deals cold damage. | |
Illusion | Mislead: | Turns you invisible and creates illusory double. |
Permanent Image: | Includes sight, sound, and smell. | |
Programmed Image M: | As major image, plus triggered by event. | |
Shadow Walk: | Step into shadow to travel rapidly. | |
Veil: | Changes appearance of group of creatures. | |
Necromancy | Circle of DeathM: | Kills 1d4/level HD of creatures. |
Create UndeadM: | Creates ghouls, ghasts, mummies, or mohrgs. | |
Eyebite: | Target becomes panicked, sickened, and comatose. | |
Symbol of FearM: | Triggered rune panics nearby creatures. | |
Undeath to Death M: | Destroys 1d4/level HD of undead (max 20d4). | |
Transmutation | Bear’s Endurance, Mass: | As bear’s endurance, affects one subject/level. |
Bull’s Strength, Mass: | As bull’s strength, affects one subject/ level. | |
Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. | |
Control Water: | Raises or lowers bodies of water. | |
Disintegrate: | Makes one creature or object vanish. | |
Eagle’s Splendor, Mass: | As eagle’s splendor, affects one subject/level. | |
Flesh to Stone: | Turns subject creature into statue. | |
Fox’s Cunning, Mass: | As fox’s cunning, affects one subject/ level. | |
Mage’s Lucubration: | Wizard only. Recalls spell of 5th level or lower. | |
Move Earth: | Digs trenches and build hills. | |
Owl’s Wisdom, Mass: | As owl’s wisdom, affects one subject/ level. | |
Stone to Flesh: | Restores petrified creature. | |
TransformationM: | You gain combat bonuses. |
7TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Banishment: | Banishes 2 HD/level of extraplanar creatures. |
Sequester: | Subject is invisible to sight and scrying; renders creature comatose. | |
Spell Turning: | Reflect 1d4+6 spell levels back at caster. | |
Conjuration | Instant Summons M: | Prepared object appears in your hand. |
Mage’s Magnificent Mansion F: | Door leads to extradimensional mansion. | |
Phase Door: | Creates an invisible passage through wood or stone. | |
Plane ShiftF: | As many as eight subjects travel to another plane. | |
Summon Monster VII: | Calls extraplanar creature to fight for you. | |
Teleport, Greater: | As teleport, but no range limit and no off-target arrival. | |
Teleport Object: | As teleport, but affects a touched object. | |
Divination | Arcane Sight, Greater: | As arcane sight, but also reveals magic effects on creatures and objects. |
Scrying, Greater: | As scrying, but faster and longer. | |
Vision M X: | As legend lore, but quicker and strenuous. | |
Enchantment | Hold Person, Mass: | As hold person, but all within 30 ft. |
Insanity: | Subject suffers continuous confusion. | |
Power Word Blind: | Blinds creature with 200 hp or less. | |
Symbol of Stunning M: | Triggered rune stuns nearby creatures. | |
Evocation | Delayed Blast Fireball: | 1d6/level fire damage; you can postpone blast for 5 rounds. |
Forcecage M: | Cube or cage of force imprisons all inside. | |
Grasping Hand: | Hand provides cover, pushes, or grapples. | |
Mage’s SwordF: | Floating magic blade strikes opponents. | |
Prismatic Spray: | Rays hit subjects with variety of effects. | |
Illusion | Invisibility, Mass: | As invisibility, but affects all in range. |
Project Image: | Illusory double can talk and cast spells. | |
Shadow Conjuration, Greater: | As shadow conjuration, but up to 6th level and 60% real. | |
Simulacrum M X: | Creates partially real double of a creature. | |
Necromancy | Control Undead: | Undead don’t attack you while under your command. |
Finger of Death: | Kills one subject. | |
Symbol of Weakness M: | Triggered rune weakens nearby creatures. | |
Waves of Exhaustion: | Several targets become exhausted. | |
Transmutation | Control Weather: | Changes weather in local area. |
Ethereal Jaunt: | You become ethereal for 1 round/level. | |
Reverse Gravity: | Objects and creatures fall upward. | |
Statue: | Subject can become a statue at will. | |
Universal | Limited WishX: | Alters reality—within spell limits. |
8TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Dimensional Lock: | Teleportation and interplanar travel blocked for one day/level. |
Mind Blank: | Subject is immune to mental/emotional magic and scrying. | |
Prismatic Wall: | Wall’s colors have array of effects. | |
Protection from Spells M F: | Confers +8 resistance bonus. | |
Conjuration | Incendiary Cloud: | Cloud deals 4d6 fire damage/round. |
Maze: | Traps subject in extradimensional maze. | |
Planar Binding, Greater: | As lesser planar binding, but up to 18 HD. | |
Summon Monster VIII: | Calls extraplanar creature to fight for you. | |
Trap the SoulM F: | Imprisons subject within gem. | |
Divination | Discern Location: | Reveals exact location of creature or object. |
Moment of Prescience: | You gain insight bonus on single attack roll, check, or save. | |
Prying Eyes, Greater: | As prying eyes, but eyes have true seeing. | |
Enchantment | Antipathy: | Object or location affected by spell repels certain creatures. |
Binding M: | Utilizes an array of techniques to imprison a creature. | |
Charm Monster, Mass: | As charm monster, but all within 30 ft. | |
Demand: | As sending, plus you can send suggestion. | |
Irresistible Dance: | Forces subject to dance. | |
Power Word Stun: | Stuns creature with 150 hp or less. | |
Symbol of Insanity M: | Triggered rune renders nearby creatures insane. | |
Sympathy F: | Object or location attracts certain creatures. | |
Evocation | Clenched Fist: | Large hand provides cover, pushes, or attacks your foes. |
Polar Ray: | Ranged touch attack deals 1d6/level cold damage. | |
Shout, Greater: | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. | |
Sunburst: | Blinds all within 10 ft., deals 6d6 damage. | |
Telekinetic Sphere: | As resilient sphere, but you move sphere telekinetically. | |
Illusion | Scintillating Pattern: | Twisting colors confuse, stun, or render unconscious. |
Screen: | Illusion hides area from vision, scrying. | |
Shadow Evocation, Greater: | As shadow evocation, but up to 7th level and 60% real. | |
Necromancy | Clone M F: | Duplicate awakens when original dies. |
Create Greater Undead M: | Create shadows, wraiths, spectres, or devourers. | |
Horrid Wilting: | Deals 1d6/level damage within 30 ft. | |
Symbol of DeathM: | Triggered rune slays nearby creatures. | |
Transmutation | Iron Body: | Your body becomes living iron. |
Polymorph Any Object: | Changes any subject into anything else. | |
Temporal Stasis M: | Puts subject into suspended animation. |
9TH-LEVEL SORCERER/WIZARD SPELLS
School | Spell Name | Brief Description |
---|---|---|
Abjuration | Freedom: | Releases creature from imprisonment. |
Imprisonment: | Entombs subject beneath the earth. | |
Mage’s Disjunction: | Dispels magic, disenchants magic items. | |
Prismatic Sphere: | As prismatic wall, but surrounds on all sides. | |
Conjuration | Gate X: | Connects two planes for travel or summoning. |
Refuge M: | Alters item to transport its possessor to you. | |
Summon Monster IX: | Calls extraplanar creature to fight for you. | |
Teleportation Circle M: | Circle teleports any creature inside to designated spot. | |
Divination | Foresight: | “Sixth sense” warns of impending danger. |
Enchantment | Dominate Monster: | As dominate person, but any creature. |
Hold Monster, Mass: | As hold monster, but all within 30 ft. | |
Power Word Kill: | Kills one creature with 100 hp or less. | |
Evocation | Crushing Hand: | Large hand provides cover, pushes, or crushes your foes. |
Meteor Swarm: | Four exploding spheres each deal 6d6 fire damage. | |
Illusion | Shades: | As shadow conjuration, but up to 8th level and 80% real. |
Weird: | As phantasmal killer, but affects all within 30 ft. | |
Necromancy | Astral Projection M: | Projects you and companions onto Astral Plane. |
Energy Drain: | Subject gains 2d4 negative levels. | |
Soul Bind F: | Traps newly dead soul to prevent resurrection. | |
Wail of the Banshee: | Kills one creature/level. | |
Transmutation | Etherealness: | Travel to Ethereal Plane with companions. |
ShapechangeF: | Transforms you into any creature, and change forms once per round. | |
Time Stop: | You act freely for 1d4+1 rounds. | |
Universal | WishX: | As limited wish, but with fewer limits. |