Generic Character Sheet

Darian SRDLegal Informationsrd/actionsInCombatsrd/arcaneArchersrd/agentRetrieversrd/arcaneSpellssrd/arcaneTrickstersrd/archmagesrd/armorsrd/assassinsrd/barbariansrd/bardsrd/bardSpellssrd/basicssrd/blackguardsrd/carryingAndExplorationsrd/classessrd/clericsrd/clericSpellssrd/combatsrd/combatModifierssrd/cosmicDescryersrd/descriptionsrd/divinesrd/divineDomainssrd/divineEmissarysrd/divineFeatssrd/divineMinionssrd/divineNewSpellssrd/divineSpellssrd/dragonDisciplesrd/druidsrd/druidSpellssrd/duelistsrd/dwarvenDefendersrd/eldritchKnightsrd/epicArtifactssrd/epicClassessrd/epicInfiltratorsrd/epicLevelssrd/epicObstaclessrd/epicPrestigeClassessrd/epicSkillsEquipmentsrd/featssrd/featsFtbsrd/featsItcsrd/featsMtmsrd/fightersrd/goodsAndServicessrd/guardianParamountsrd/hierophantsrd/highProselytizersrd/horizonWalkersrd/improvingMonsters3.5 SRDsrd/initiativeActionssrd/initiativeAndAoOsrd/injuryAndDeathsrd/legendaryDreadnoughtLegal Informationsrd/loremastersrd/magicItemssrd/magicItemsCreationsrd/magicOverviewsrd/magicSchoolssrd/monksrd/monsterFeatssrd/monsterssrd/monstersAsRacessrd/monstersAtoZsrd/movementsrd/mysticTheurgesrd/npcClassessrd/paladinsrd/paladinSpellssrd/perfectWightsrd/planesPrestige Classessrd/psionicsrd/psionicCerebremancersrd/psionicClassessrd/psionicDescriptionssrd/psionicDisciplineListsrd/psionicElocatersrd/psionicFistsrd/psionicItemssrd/psionicItemsAWsrd/psionicItemsCCDTsrd/psionicItemsCAsrd/psionicItemsPSPsrd/psionicItemsUsrd/psionicMetamindsrd/psionicPsionsrd/psionicPsionListsrd/psionicPsionUncarnatesrd/psionicPsychicWarriorsrd/psionicRacessrd/psionicPyrokineticistsrd/psionicSkillssrd/psionicSlayersrd/psionicSoulknifesrd/psionicThrallherdsrd/psionicWarMindsrd/psionicWarriorListsrd/psionicWildersrd/racessrd/rangersrd/rangerSpellssrd/roguesrd/shadowdancersrd/skillssrd/skillsAcpsrd/skillsChasrd/skillsConsrd/skillsDexsrd/skillsIntsrd/skillsStrsrd/skillsTrosrd/skillsWissrd/sorcererMagic Overviewsrd/specialAttackssrd/specialMaterialssrd/spellListsrd/thaumaturgistsrd/treasuresrd/unearthedAlternativeSkillssrd/unearthedCombatsrd/unearthedClassessrd/unearthedContactssrd/unearthedCraftPointssrd/unearthedDefencesrd/unearthedElementalVariantssrd/unearthedFacingsrd/unearthedFeatssrd/unearthedFlawssrd/unearthedGestaltsrd/unearthedHonorsrd/unearthedIncantationssrd/unearthedInjurysrd/unearthedMagicsrd/unearthedNewClassessrd/unearthedPrestigesrd/unearthedRacessrd/unearthedRechargesrd/unearthedReputationsrd/unearthedRollssrd/unearthedSkillssrd/unearthedSpellPointssrd/unearthedSpecialistsrd/unearthedSpelltouchedFeatssrd/unearthedSummonsrd/unearthedTaintsrd/unearthedTestssrd/unearthedTraitssrd/unionSentinelsrd/weaponssrd/wizardsrd/monstersVerminsrd/abilitiesAndConditionssrd/clericDomainssrd/epicMagicItemssrd/epicMagicItemsOthersrd/epicMonsterssrd/epicSpellDevelopmentsrd/epicSpellssrd/featsAllsrd/featsGensrd/magicItemsAWsrd/magicItemsICAsrd/magicItemsPRRsrd/monsterTypessrd/monstersAsrd/monstersBtoCsrd/monstersDitoDosrd/monstersOtoRsrd/psionicFeatssrd/psionicPowerssrd/psionicPowersAtoCsrd/psionicPowersGtoPsrd/psionicPowersQtoWsrd/spellsAtoBsrd/spellsCsrd/spellsDtoEsrd/spellsFtoGsrd/spellsHtoLsrd/spellsMtoOsrd/spellsPtoRsrd/spellsTtoZsrd/trapssrd/unearthedCharactersrd/unearthedCoreClasssrd/unearthedEnvironmentalVariantssrd/unearthedItemssrd/unearthedMetamagicsrd/unearthedParagonsrd/unearthedSanitysrd/wizardSpellssrd/epicFeatssrd/epicNonAbominationsAsrd/magicItemsSSWsrd/monstersAnimalsrd/monstersDrtoDwsrd/monstersEtoFsrd/monstersGsrd/monstersHtoIsrd/monstersKtoLsrd/monstersMtoNsrd/monstersSsrd/psionicMonsterssrd/psionicPowersDtoFsrd/salientAbilitiessrd/skillsAllsrd/spellsAtoZsrd/spellsSsrd/unearthedBloodlinessrd/wildernessAndEnvironmentsrd/monstersTtoZsrd/magicItemsWIsrd/monstersDtoDesrd/epicNonAbominationsBsrd/featsList

Spell List

RANGER SPELLS

1ST-LEVEL RANGER SPELLS
Spell NameBrief Description
Alarm: Wards an area for 2 hours/level.
Animal Messenger: Sends a Tiny animal to a specific place.
Calm Animals: Calms (2d4 + level) HD of animals.
Charm Animal: Makes one animal your friend.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Detect Animals or Plants: Detects kinds of animals or plants.
Detect Poison: Detects poison in one creature or object.
Detect Snares and Pits: Reveals natural or primitive traps.
Endure Elements: Exist comfortably in hot or cold environments.
Entangle: Plants entangle everyone in 40-ft.-radius circle.
Hide from Animals: Animals can’t perceive one subject/level.
Jump: Subject gets bonus on Jump checks.
Longstrider: Increases your speed.
Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
Pass without Trace: One subject/level leaves no tracks.
Read Magic: Read scrolls and spellbooks.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Speak with Animals: You can communicate with animals.
Summon Nature’s Ally I: Calls animal to fight for you.
2ND-LEVEL RANGER SPELLS
Spell NameBrief Description
Barkskin: Grants +2 (or higher) enhancement to natural armor.
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Hold Animal: Paralyzes one animal for 1 round/level.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Snare: Creates a magic booby trap.
Speak with Plants: You can talk to normal plants and plant creatures.
Spike Growth: Creatures in area take 1d4 damage, may be slowed.
Summon Nature’s Ally II: Calls animal to fight for you.
Wind Wall: Deflects arrows, smaller creatures, and gases.
3RD-LEVEL RANGER SPELLS
Spell NameBrief Description
Command Plants: Sway the actions of one or more plant creatures.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkvision: See 60 ft. in total darkness.
Diminish Plants: Reduces size or blights growth of normal plants.
Magic Fang, Greater: One natural weapon of subject creature gets +1/four caster levels on attack and damage rolls (max +5).
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Plant Growth: Grows vegetation, improves crops.
Reduce Animal: Shrinks one willing animal.
Remove Disease: Cures all diseases affecting subject.
Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Summon Nature’s Ally III: Calls animal to fight for you.
Tree Shape: You look exactly like a tree for 1 hour/level.
Water Walk: Subject treads on water as if solid.
4TH-LEVEL RANGER SPELLS
Spell NameBrief Description
Animal Growth: One animal/two levels doubles in size.
Commune with Nature: Learn about terrain for 1 mile/level.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Freedom of Movement: Subject moves normally despite impediments.
NondetectionM: Hides subject from divination, scrying.
Summon Nature’s Ally IV: Calls animal to fight for you.
Tree Stride: Step from one tree to another far away.