Spell List
PALADIN SPELLS
1ST-LEVEL PALADIN SPELLS
Spell Name | Brief Description |
---|---|
Bless: | Allies gain +1 on attack rolls and +1 on saves against fear. |
Bless Water: | Makes holy water. |
Bless Weapon: | Weapon strikes true against evil foes. |
Create Water: | Creates 2 gallons/level of pure water. |
Cure Light Wounds: | Cures 1d8 damage +1/level (max +5). |
Detect Poison: | Detects poison in one creature or small object. |
Detect Undead: | Reveals undead within 60 ft. |
Divine Favor: | You gain +1 per three levels on attack and damage rolls. |
Endure Elements: | Exist comfortably in hot or cold environments. |
Magic Weapon: | Weapon gains +1 bonus. |
Protection from Chaos/Evil: | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Read Magic: | Read scrolls and spellbooks. |
Resistance: | Subject gains +1 on saving throws. |
Restoration, Lesser: | Dispels magical ability penalty or repairs 1d4 ability damage. |
Virtue: | Subject gains 1 temporary hp. |
2ND-LEVEL PALADIN SPELLS
Spell Name | Brief Description |
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Bull’s Strength: | Subject gains +4 to Str for 1 min./level. |
Delay Poison: | Stops poison from harming subject for 1 hour/level. |
Eagle’s Splendor: | Subject gains +4 to Cha for 1 min./level. |
Owl’s Wisdom: | Subject gains +4 to Wis for 1 min./level. |
Remove Paralysis: | Frees one or more creatures from paralysis or slow effect. |
Resist Energy: | Ignores 10 (or more) points of damage/attack from specified energy type. |
Shield OtherF: | You take half of subject’s damage. |
Undetectable Alignment: | Conceals alignment for 24 hours. |
Zone of Truth: | Subjects within range cannot lie. |
3RD-LEVEL PALADIN SPELLS
Spell Name | Brief Description |
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Cure Moderate Wounds: | Cures 2d8 damage +1/level (max +10). |
Daylight: | 60-ft. radius of bright light. |
Discern Lies: | Reveals deliberate falsehoods. |
Dispel Magic: | Cancels spells and magical effects. |
Heal Mount: | As heal on warhorse or other special mount. |
Magic Circle against Chaos: | As protection from chaos, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil: | As protection from evil, but 10-ft. radius and 10 min./level. |
Magic Weapon, Greater: | +1 bonus/four levels (max +5). |
Prayer: | Allies +1 bonus on most rolls, enemies –1 penalty. |
Remove Blindness/Deafness: | Cures normal or magical conditions. |
Remove Curse: | Frees object or person from curse. |
4TH-LEVEL PALADIN SPELLS
Spell Name | Brief Description |
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Break Enchantment: | Frees subjects from enchantments, alterations, curses, and petrification. |
Cure Serious Wounds: | Cures 3d8 damage +1/level (max +15). |
Death Ward: | Grants immunity to death spells and negative energy effects. |
Dispel Chaos: | +4 bonus against attacks by chaotic creatures. |
Dispel Evil: | +4 bonus against attacks by evil creatures. |
Holy Sword: | Weapon becomes +5, deals +2d6 damage against evil. |
Mark of Justice: | Designates action that will trigger curse on subject. |
Neutralize Poison: | Immunizes subject against poison, detoxifies venom in or on subject. |
RestorationM: | Restores level and ability score drains. |