Generic Character Sheet

Darian SRDLegal Informationsrd/actionsInCombatsrd/arcaneArchersrd/agentRetrieversrd/arcaneSpellssrd/arcaneTrickstersrd/archmagesrd/armorsrd/assassinsrd/barbariansrd/bardsrd/bardSpellssrd/basicssrd/blackguardsrd/carryingAndExplorationsrd/classessrd/clericsrd/clericSpellssrd/combatsrd/combatModifierssrd/cosmicDescryersrd/descriptionsrd/divinesrd/divineDomainssrd/divineEmissarysrd/divineFeatssrd/divineMinionssrd/divineNewSpellssrd/divineSpellssrd/dragonDisciplesrd/druidsrd/druidSpellssrd/duelistsrd/dwarvenDefendersrd/eldritchKnightsrd/epicArtifactssrd/epicClassessrd/epicInfiltratorsrd/epicLevelssrd/epicObstaclessrd/epicPrestigeClassessrd/epicSkillsEquipmentsrd/featssrd/featsFtbsrd/featsItcsrd/featsMtmsrd/fightersrd/goodsAndServicessrd/guardianParamountsrd/hierophantsrd/highProselytizersrd/horizonWalkersrd/improvingMonsters3.5 SRDsrd/initiativeActionssrd/initiativeAndAoOsrd/injuryAndDeathsrd/legendaryDreadnoughtLegal Informationsrd/loremastersrd/magicItemssrd/magicItemsCreationsrd/magicOverviewsrd/magicSchoolssrd/monksrd/monsterFeatssrd/monsterssrd/monstersAsRacessrd/monstersAtoZsrd/movementsrd/mysticTheurgesrd/npcClassessrd/paladinsrd/paladinSpellssrd/perfectWightsrd/planesPrestige Classessrd/psionicsrd/psionicCerebremancersrd/psionicClassessrd/psionicDescriptionssrd/psionicDisciplineListsrd/psionicElocatersrd/psionicFistsrd/psionicItemssrd/psionicItemsAWsrd/psionicItemsCCDTsrd/psionicItemsCAsrd/psionicItemsPSPsrd/psionicItemsUsrd/psionicMetamindsrd/psionicPsionsrd/psionicPsionListsrd/psionicPsionUncarnatesrd/psionicPsychicWarriorsrd/psionicRacessrd/psionicPyrokineticistsrd/psionicSkillssrd/psionicSlayersrd/psionicSoulknifesrd/psionicThrallherdsrd/psionicWarMindsrd/psionicWarriorListsrd/psionicWildersrd/racessrd/rangersrd/rangerSpellssrd/roguesrd/shadowdancersrd/skillssrd/skillsAcpsrd/skillsChasrd/skillsConsrd/skillsDexsrd/skillsIntsrd/skillsStrsrd/skillsTrosrd/skillsWissrd/sorcererMagic Overviewsrd/specialAttackssrd/specialMaterialssrd/spellListsrd/thaumaturgistsrd/treasuresrd/unearthedAlternativeSkillssrd/unearthedCombatsrd/unearthedClassessrd/unearthedContactssrd/unearthedCraftPointssrd/unearthedDefencesrd/unearthedElementalVariantssrd/unearthedFacingsrd/unearthedFeatssrd/unearthedFlawssrd/unearthedGestaltsrd/unearthedHonorsrd/unearthedIncantationssrd/unearthedInjurysrd/unearthedMagicsrd/unearthedNewClassessrd/unearthedPrestigesrd/unearthedRacessrd/unearthedRechargesrd/unearthedReputationsrd/unearthedRollssrd/unearthedSkillssrd/unearthedSpellPointssrd/unearthedSpecialistsrd/unearthedSpelltouchedFeatssrd/unearthedSummonsrd/unearthedTaintsrd/unearthedTestssrd/unearthedTraitssrd/unionSentinelsrd/weaponssrd/wizardsrd/monstersVerminsrd/abilitiesAndConditionssrd/clericDomainssrd/epicMagicItemssrd/epicMagicItemsOthersrd/epicMonsterssrd/epicSpellDevelopmentsrd/epicSpellssrd/featsAllsrd/featsGensrd/magicItemsAWsrd/magicItemsICAsrd/magicItemsPRRsrd/monsterTypessrd/monstersAsrd/monstersBtoCsrd/monstersDitoDosrd/monstersOtoRsrd/psionicFeatssrd/psionicPowerssrd/psionicPowersAtoCsrd/psionicPowersGtoPsrd/psionicPowersQtoWsrd/spellsAtoBsrd/spellsCsrd/spellsDtoEsrd/spellsFtoGsrd/spellsHtoLsrd/spellsMtoOsrd/spellsPtoRsrd/spellsTtoZsrd/trapssrd/unearthedCharactersrd/unearthedCoreClasssrd/unearthedEnvironmentalVariantssrd/unearthedItemssrd/unearthedMetamagicsrd/unearthedParagonsrd/unearthedSanitysrd/wizardSpellssrd/epicFeatssrd/epicNonAbominationsAsrd/magicItemsSSWsrd/monstersAnimalsrd/monstersDrtoDwsrd/monstersEtoFsrd/monstersGsrd/monstersHtoIsrd/monstersKtoLsrd/monstersMtoNsrd/monstersSsrd/psionicMonsterssrd/psionicPowersDtoFsrd/salientAbilitiessrd/skillsAllsrd/spellsAtoZsrd/spellsSsrd/unearthedBloodlinessrd/wildernessAndEnvironmentsrd/monstersTtoZsrd/magicItemsWIsrd/monstersDtoDesrd/epicNonAbominationsBsrd/featsList

Spell List

PALADIN SPELLS

1ST-LEVEL PALADIN SPELLS
Spell NameBrief Description
Bless: Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water: Makes holy water.
Bless Weapon: Weapon strikes true against evil foes.
Create Water: Creates 2 gallons/level of pure water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Poison: Detects poison in one creature or small object.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Endure Elements: Exist comfortably in hot or cold environments.
Magic Weapon: Weapon gains +1 bonus.
Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue: Subject gains 1 temporary hp.
2ND-LEVEL PALADIN SPELLS
Spell NameBrief Description
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Shield OtherF: You take half of subject’s damage.
Undetectable Alignment: Conceals alignment for 24 hours.
Zone of Truth: Subjects within range cannot lie.
3RD-LEVEL PALADIN SPELLS
Spell NameBrief Description
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Daylight: 60-ft. radius of bright light.
Discern Lies: Reveals deliberate falsehoods.
Dispel Magic: Cancels spells and magical effects.
Heal Mount: As heal on warhorse or other special mount.
Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater: +1 bonus/four levels (max +5).
Prayer: Allies +1 bonus on most rolls, enemies –1 penalty.
Remove Blindness/Deafness: Cures normal or magical conditions.
Remove Curse: Frees object or person from curse.
4TH-LEVEL PALADIN SPELLS
Spell NameBrief Description
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Death Ward: Grants immunity to death spells and negative energy effects.
Dispel Chaos: +4 bonus against attacks by chaotic creatures.
Dispel Evil: +4 bonus against attacks by evil creatures.
Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Mark of Justice: Designates action that will trigger curse on subject.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
RestorationM: Restores level and ability score drains.